![]() ![]() Things like manipulating speed to dodge shells in open water, or scooting out to kill a DD before the enemy BBs can rotate their turrets, or avoiding torps if a cruiser pushes your island. I'd also say that perhaps being a bit more nimble, especially in the heavy cruiser, might change your playstyle somewhat? One of the fun things about this mod (and this is actually something that's more true for randoms than for competitive), is that it allows you to get away with things that you normally wouldn't. It's not actually that big a deal once you get used to it, but it does feel like driving on ice for the first couple matches. So you're boosted for going 0->30, or for going 0-> -10, but not for going 30->0 or -10->0. Also an oddity you should be aware of: the module helps you accelerate, but not decelerate. That said, I'd also say it's optional for random battles, where taking out that one DD isn't quite as vital, and enemy fire isn't coordinated. The DM module is generally considered worth it, especially for any competitive gamemodes, where you need to remain nimble to take advantage of openings and avoid being pinned down by coordinated enemy attacks.
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